Relics of the Past
This great city is the Iron Circle’s gateway to the lands of the Sea of Dragons and the waters beyond. Nath Mornal is a mostly human city occupied by the Iron Circle’s mercenaries and hobgoblins. The Iron Circle enforces a variety of onerous taxes, tariffs, and fees on Nath Mornal’s thriving commerce, which has led to the rise of a black market and a smuggling industry among the city’s desperate merchants.
The largest city in old Adretia, Nath Mornal is the gateway to the lands dominated by the Citadel of Iron’s Grasp and the most important mercantile center in western Altara. Although the citadel is the political capital of the realm, Nath Mornal is home to far more people.
Population Mix: About 35,000 people live in Nath Mornal. Many are humans, living alongside
substantial minorities of dwarves, dragonborn, minotaurs, and goblinkind.
Government: Lady-Governor Irena Marmalio is the commander of the Iron Circle garrison in Nath Mornal, and ruler of the city. She is a human warlock of formidable powers, and freely employs
summoned fiends to hunt down criminals or punish the condemned. Martial law is observed in the city.
Commerce: Grain, wine, oranges, and olives are produced in the countryside surrounding Nath
Mornal, but are exclusively for export. The city is noted for its ceramics (both tilework and pottery) and its foundries, which rival the forges of the dwarf-kingdoms in old Nerath. Common citizens and poor travelers are limited in their ability to purchase food and goods, but a thriving black market helps to circumvent Lady-Governor Marmalio’s strict controls.
Defenses: Nath Mornal is ringed by a tall, strong city wall, dating back to the days when its
rivalries with Bamadin and Jandhavar occasionally flared into open war. Nowadays its defenses are
focused inward, arranged to control the population rather than defend from external attack. A
legion of 4,000 Iron Circle soldiers (more than half of them goblinkind) is quartered in and around Nath Mornal.
Inns and Taverns: Important travelers carrying the proper Iron Circle passes are entitled
to luxurious quarters in the governor’s palace, or they can commandeer lodging from any inn in the city. Travelers without such advantages find the Old Vineyard to be a reasonably comfortable, if expensive, inn on the hill overlooking the southern gate. Poor sailors (and others of little means) make do with the crowded common rooms of the Black Gull, a dismal and dangerous place near the harbor.